Seed

Seed is an upcoming MMO game, set on a persistent exoplanet that can accommodate thousands of players.

Features

 * This vast exoplanet is abundant with all forms of biomes, filled with various habitats, seasons, unpredictable weather, and ecology.
 * Seedlings develop and define the hierarchy of needs across multiple characters to ensure the growth, and more importantly, the survival of your colony. Handle essential human demands and emotional states – hunger, thirst, fatigue – by forming routines that can be carried out to ensure the longevity of your colony. These routines are carried out even when you're offline.
 * Players will be able to construct comprehensive colonies that feel alive, with every entity having a purpose or role.
 * Collaboration is the strongest asset for colonization. As a colony's population grows, resources, research, and construction will increase, which can permanently impact the economy of the planet.
 * Players can freely construct and build structures to benefit themselves and their colony. This freedom can unleash the player's sense of creativity and desire for recognition and power.
 * Through collaboration comes security. Players can contribute to the defense of a settlement, which builds dependency and forms a “power in numbers” mentality.
 * From furniture to factories, all products, commodities, and structures are manufactured by the players, making the economy of the planet player-driven.
 * Seedlings can construct and own factories that manufacture various products or resources, which will also need to be sustained by other members of a colony. This creates employment and propels the boom of the society.
 * All player-produced goods can be sold or purchased on the competitive global market, allowing players to procure, as well as sell, at the best possible price.
 * In a world scarce of resources, conflict is inevitable. But, not all Seedlings are prepared for war.
 * Through proper management, Seedlings can be trained for combat situations and defensive maneuvers. Weapons can be researched and crafted, from melee weapons to traps and ranged weapons. Military wings can then be formed to protect a colony from outside threats, be it human or beast.
 * Players can freely control whether to organize offensive missions to raid other colonies, or join impromptu skirmishes and build allies with friends.
 * Seed is utilizing SpatialOS, a platform that can realize vast, complex virtual worlds on a network of continuously running servers.

Technical support
is focused on creating the definitive guide to . However, while we make an effort to be complete, which may include documenting game bugs and fixes for them, we are not an official game support channel.

The official game support channels will be listed below once they become available.